A Brief History of Android
In this article I will tell you about the history of
Android. Here the history is:
Android was first publicly noticed in 2005 when Google
acquired a small startup called
Android, Inc. This fueled speculation that Google wanted to
enter the mobile space. In
2008, the release of version 1.0 of Android put an end to
all speculation, and Android
became the new challenger on the mobile market. Since then,
it’s been battling it out
with already established platforms such as iOS (then called
iPhone OS) and BlackBerry,
and its chances of winning look rather good. Because
Android is open source, handset manufacturers have a low barrier of entry when
using the new platform. They can produce devices for all price segments, modifying
Android itself to accommodate the processing power of a specific device. Android
is therefore not limited to high-end devices but can also be deployed to
lowbudget devices, thus reaching a wider audience.
A crucial ingredient for Android’s success was the
formation of the Open Handset
Alliance (OHA) in late 2007. The OHA includes companies
such as HTC, Qualcomm,
Motorola, and NVIDIA, which collaborate to develop open
standards for mobile devices.
Although Android’s core is developed mainly by Google, all
the OHA members
contribute to its source in one form or another. Android
itself is a mobile operating system and platform based on the Linux kernel version
2.6 and is freely available for commercial and noncommercial use. Many members
of the OHA build custom versions of Android for their devices with modified user
interfaces (UIs)—for example, HTC’s HTC Sense and Motorola’s MOTOBLUR. The open
source nature of Android also enables hobbyists to create and distribute their
own versions of Android. These are usually called mods, firmwares,
or ROMs. The most prominent ROM at the time of this writing was
developed by a fellow known as Cyanogen and is aimed at bringing the latest and
greatest improvements to all sorts of Android devices. Since its release in
2008, Android has received seven version updates, all code-named after desserts
(with the exception of Android 1.1, which is irrelevant nowadays). Each version
has added new functionality to the Android platform that has relevance in one way
or another for game developers. Version 1.5 (Cupcake) added support for
including native libraries in Android applications, which were previously
restricted to being written in pure Java. Native code can be very beneficial in
situations where performance is of upmost concern. Version 1.6 (Donut)
introduced support for different screen resolutions. We will revisit this fact
a couple of times in this book because it has some impact on how we approach writing games for Android.
With version 2.0 (Éclair) came support for multi-touch screens, and version 2.2
(Froyo) added just-in-time (JIT) compilation to the Dalvik virtual machine
(VM), which powers all the Java applications on Android. The JIT speeds up the
execution of Android applications considerably—depending on the
scenario, up to a factor of five. At the time of this
writing, the latest version is 2.3, called
Gingerbread. It adds a new concurrent garbage collector to
the Dalvik VM. If you haven’t
noticed yet: Android applications are written in
Java. A special version of Android, targeted at tablets, is also being released
in 2011. It is called Honeycomb and represents version 3.0 of Android.
Honeycomb is not meant to run on phones at this point. However, some features
of Honeycomb will be ported to the main line of Android. At the time of this
writing, Android 3.0 is not available to the public, and no devices on the
market are running it. Android 2.3 can be installed on many devices using
custom ROMs. The only handset using Gingerbread is the Nexus S, a developer
phone sold by Google directly. And the latest version of Android is Android
4.1(Jelly Bean). Not more today. Have fun with Android. Thanks......
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